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import bpy

# SMG was made under the centimeter unit
# SuperBMD assumes everything is in meters so I will scale down the models when being imported

# the holy variable
scene = bpy.context.scene

print("Setting length/rotation units...")
scene.unit_settings.system = "METRIC"
scene.unit_settings.scale_length = 0.01
bpy.ops.scene.units_length_preset_add(name = "Galaxy Unit")
scene.unit_settings.system_rotation = 'DEGREES'
scene.unit_settings.use_separate = False

# scale grid to fit new length unit
# Reference used:
# https://blender.stackexchange.com/a/210749

print("Scaling 3D View grid...")

for area in bpy.context.screen.areas:
  if (area.type == "VIEW_3D"):
    view_3d_area = area.spaces.active
    view_3d_area.grid_scale = 0.01
    view_3d_area.grid_lines = 400
    view_3d_area.show_axis_x = True
    view_3d_area.show_axis_y = True
    view_3d_area.show_axis_z = True
    view_3d_area.clip_start = 0.001
    view_3d_area.clip_end = 1000000
    break

# import Mario's model from DAE file included in the template
# get blenxy template location for that and select it
# but first delete all objects in scene so it is clean

bpy.ops.object.select_all(action = "SELECT")
bpy.ops.object.delete()

print("Importing Mario's Model...")
blenxy_path = bpy.utils.user_resource("SCRIPTS", "startup/bl_app_templates_user/blenxy/")
bpy.ops.wm.collada_import(filepath = blenxy_path + "Mario.dae")
Mario = bpy.data.objects.get("Mario")
Mario.select = True

# set a SMG axis for reference when doing models
# it is just a visual queue to get how the model will appear on game 
# select a model --> create transform orientation --> modify its matrix

# References used:
# https://blenderartists.org/t/how-to-set-transform-orientation-in-code/542536/4
# for context incorrect bypass:
# https://blender.stackexchange.com/a/6105

print("Setting SMG Axis Reference...")

Mario.select = True
override = bpy.context.copy()
override['area'] = area
bpy.ops.transform.create_orientation(override, name = "SMG Axis", use = True)
scene.orientations[-1].matrix = [[ 1.0,  0.0,  0.0],
                                 [ 0.0,  0.0,  1.0],
                                 [ 0.0, -1.0,  0.0]]


# set initial 3d viewport camera location
# just a rotation and a camera view distance change

print("Adjusting 3D Viewport camera location...")
# set rotation (quaternions)
view_3d_area.region_3d.view_rotation = (0.8001, 0.4619, 0.1913, 0.3314)
# set camera distance to origin
view_3d_area.region_3d.view_distance = 4

# extra stuff to set >:]

print("Extra stuff to set...")
# set environment lightnning (material display suggestion)
scene.world.light_settings.use_environment_light = True
# set framerate (SMG runs at 59.94 fps in THP videos)
scene.render.fps = 60
scene.render.fps_base = 1.001
# set frames to be able to go negative and allow them to be shown in scene
bpy.context.user_preferences.edit.use_negative_frames = True
scene.use_preview_range = True
scene.frame_preview_start = 0
scene.frame_current = 0
scene.frame_preview_end = 100
bpy.context.user_preferences.view.use_mouse_depth_navigate = True
# ~ bpy.context.user_preferences.view.use_zoom_to_mouse = True

print("Done with the basic settings!\n")