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# To load stuff that assumes a Blender scene is already loaded
# I need to wait for the BLEND file of the template to load and
# then add the functions and stuff I want after said file loads.
# The use of "bpy.app.handlers" and "persistent" help in this case
# for some reason I don't undertand yet >:] (but meh, it works)

# References: 
# https://s-nako.work/2020/09/blender-error-attributeerror-_restrictcontext-object-has-no-attribute-view_layer/
# https://web.archive.org/web/20210925181415/https://blenderbrew.com/custom-application-templates-in-blender/

import bpy
from bpy.app.handlers import persistent

# define function that sets all the blenxy stuff:
# galaxy unit, custom collada exporter/importer
# custom CSV animation file (for BCK) exporter/importer

@persistent
def set_blenxy_env(dummy): # "dummy" is a variable that is somehow
                           # passed to set_blenxy_env when called by
                           # bpy.app.handlers.load_post.append
  
  from . import required_modules          # install needed modules for bundled python (awful)
  from . import basic_settings            # settings blenxy has
  from . import collada_superbmd_import   # custom importer for SuperBMD collada files
  from . import collada_superbmd_export   # custom exporter for SuperBMD collada files
  from . import obj_kcl_export            # custom exporter for OBJ files (Collision)
  from . import obj_neokclcreate_import   # custom importer for OBJ files (Colllision, NeoKCLCreate)
  from . import bck_import                # custom importer for SMG BCK files
  from . import bck_export                # custom exporter for SMG BCK files
  
  # more scripts can be added here
  # ...

# register/unregister stuff
# for set_blenxy_env function
def register():
  print("\nWelcome to Blenxy!\n")
  print("Setting environment...")
  bpy.app.handlers.load_post.append(set_blenxy_env) 
  
def unregister():
  print("See you later!")
  bpy.app.handlers.load_post.remove(set_blenxy_env) 
  
if __name__ == "__main__":
  register()