# known BSCV hashes used in SMG (only the ones I've seen) # character encoding used in the file is CP932 # "‚‹‚š_KoopaPannel" should look similar to "kz_KoopaPannel" # hashes in here are ordered alphabetically # BloomFlag 0xC0029FEF CameraSetId 0xDD7658D8 Camera_through 0xB506CBCB CastId 0x77E19CDA ClippingGroupId 0x4B5830B8 CommonPath_ID 0x4B700AEA DemoGroupId 0x8E34C877 Floor_code 0x1B5BC660 ForceLowScenarioName0 0x2253AB4C ForceLowScenarioName1 0x2253AB4D ForceLowScenarioName2 0x2253AB4E ForceLowScenarioName3 0x2253AB4F ForceLowScenarioName4 0x2253AB50 ForceLowScenarioName5 0x2253AB51 ForceLowScenarioName6 0x2253AB52 ForceLowScenarioName7 0x2253AB53 GroupId 0x74B5F3DA IndirectFlag 0x393DE9FA LowFlag 0x7871E4C0 MapParts_ID 0x81497C36 MessageId 0x219D4362 MiddleFlag 0x460956C1 Obj_arg0 0x08E9C302 Obj_arg1 0x08E9C303 Obj_arg2 0x08E9C304 Obj_arg3 0x08E9C305 Obj_arg4 0x08E9C306 Obj_arg5 0x08E9C307 Obj_arg6 0x08E9C308 Obj_arg7 0x08E9C309 ParentID 0x49E5F365 PlanetName 0xADF2B063 SW_A 0x00270D26 SW_APPEAR 0x749DFBD0 SW_B 0x00270D27 SW_DEAD 0xC075815F SW_SLEEP 0x4F11491C ShapeModelNo 0x1176D409 Sound_code 0x6260CB3D ViewGroupId 0x74550D75 Wall_code 0xCE698322 WaterFlag 0x6AA7F503 ZoneName 0x3666C077 camera_id 0xEB9DA075 default 0x5C13D641 dir_x 0x05B2A146 dir_y 0x05B2A147 dir_z 0x05B2A148 dx 0x00000C94 dy 0x00000C95 dz 0x00000C96 l_id 0x003289CE mass 0x003306F4 name 0x00337A8B pos_x 0x065E794D pos_y 0x065E794E pos_z 0x065E794F priority 0xBA8879A4 radius 0xC80E6C92 range 0x0674393D scale_x 0x71E5EAC3 scale_y 0x71E5EAC4 scale_z 0x71E5EAC5 tx 0x00000E84 ty 0x00000E85 type 0x00368F3A tz 0x00000E86