''' To load stuff that assumes a Blender scene is already loaded I need to wait for the BLEND file of the template to load and then add the functions and stuff I want after said file loads. The use of "bpy.app.handlers" and "persistent" help in this case for some reason I don't undertand yet >:] (but meh, it works) References: https://s-nako.work/2020/09/blender-error-attributeerror-_restrictcontext-object-has-no-attribute-view_layer/ https://web.archive.org/web/20210925181415/https://blenderbrew.com/custom-application-templates-in-blender/ ''' import bpy from bpy.app.handlers import persistent ################################################# # define function that sets all the blenxy stuff: # galaxy unit, custom collada exporter/importer # custom CSV animation file (for BCK) exporter/importer @persistent def set_blenxy_env(dummy): # "dummy" is a variable that is somehow # passed to set_blenxy_env when called by # bpy.app.handlers.load_post.append from . import basic_settings # settings blenxy has from . import collada_superbmd_import # "custom" importer for SuperBMD collada files from . import collada_superbmd_export # "custom" exporter for SuperBMD collada files # ~ from . import csv_anim_bck_export # exporter for CSV files for BCK conversion # ~ from . import csv_anim_bck_import # importer for CSV files from BCK animation # more scripts can be added here ############################# # register/unregister stuff # for set_blenxy_env function def register(): print("\nWelcome to Blenxy!\n") print("Setting environment...") bpy.app.handlers.load_post.append(set_blenxy_env) def unregister(): print("See you later!") bpy.app.handlers.load_post.remove(set_blenxy_env) if __name__ == "__main__": register()