# Blenxy Epic Blender 2.79 template for Super Mario Galaxy modeling (honest work). https://humming-owl.github.io/smg-stuff/pages/tutorials/t8.html # TODO - CSV exporter needs a re-write. - DAE importer to apply textures to model on import. - ... # Features - Custom DAE Exporter for BMD/BDL conversion with SuperBMD. - Custom DAE Importer for DAEs that come from SuperBMD (only from SuperBMD). - CSV Exporter for the BCK animation type (to use with the JAE, linear interpolation only). - CSV Importer for the BCK animation type from JAE (linear interpolation only). - Reference axis `SMG axis` shows on all 3d models to guide the visualization of a mesh in the Super Mario Galaxy reference system. - Custom mesurement unit `Galaxy Unit` (or GU) that is used to facilitate DAE import/export without the need to re-scale manually all the time (1 GU is 100 meters). - Epic Mario model as the default cube in Blender when starting the template (truly the most important part of the template >:]). - ... # Installation - Go to releases - Locate the last release - Download the `blenxy.zip` file - Open Blender and go to File > Application Templates > Install Template from File... - Search and select the `blenxy.zip` file - Enjoy the extension! # Contribute If you want to contribute or report an issue open a new issue in **Issues**. I will answer when I have time. # Thanks to - Tarsa for the J3D Animation Editor program (JAE). - Gabbo for pointing me out the Blender Python API reference. - RenolY2 for J3DView and SuperBMD. - The authors of the material I could read about BMD/BDL. - The many stackoverflow threads (or similar) in which Blender Python API issues are discussed.