From ef4d0e08b2d312bcf3034aa3ae48436f5d8b56a5 Mon Sep 17 00:00:00 2001 From: Owl Date: Thu, 21 Aug 2025 20:07:13 -0400 Subject: all the stuff --- README.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index 556e897..d21b3dd 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,9 @@ Epic Blender 2.79 template for Super Mario Galaxy modeling (honest work). # TODO -- Redo the whole logic of the CSV BCK importer/exporter +- Be aware of future BCK importer bugs. +- Import "Inherit Parent Scale" data from BMD/BDL models into an already imported DAE model. +- Make a BCK exporter. - ... # Features @@ -14,6 +16,9 @@ Epic Blender 2.79 template for Super Mario Galaxy modeling (honest work). - Reference axis `SMG axis` shows on all 3d models to guide the visualization of a mesh in the Super Mario Galaxy coordinate system (Y up). - Custom mesurement unit `Galaxy Unit` (or GU in short) that is used to mimic the game's original modelling environment (1 GU is 1 centimeter). - Epic Mario model like the default cube in Blender when starting the template (truly the most important part of the template >:]). +- OBJ importer for NeoKCLCreate OBJs. +- OBJ exporter for KCL conversion. +- BCK animation importer (with some importing options, read them). - ... # Installation @@ -40,4 +45,6 @@ If you want to contribute or report an issue open a new issue in **Issues**. I w # Changelog +- Added BCK importer. +- Added OBJ importer/exporter. - Collada importer/exporter updated. It still relies in Blender's default Collada importer/exporter. It is consistent enough to keep it this way for a long time. -- cgit v1.2.3-70-g09d2