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Diffstat (limited to 'blenxy_settings_stuff.py')
-rw-r--r-- | blenxy_settings_stuff.py | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/blenxy_settings_stuff.py b/blenxy_settings_stuff.py new file mode 100644 index 0000000..0c5602c --- /dev/null +++ b/blenxy_settings_stuff.py @@ -0,0 +1,106 @@ +import bpy + +# SMG1/2 was made with Autodesk Maya +# and Maya uses centimeters as default unit +# so supposedly SMG1/2 original units are in centimeters + +# however... + +# SuperBMD assumes everything is in meters so +# using the Mario.dae obtained from the Mario.bdl file +# in the template I will set 1 Galaxy Unit as 100 Meters +# this can be easily modified in the future in case +# I get how this unit thing works fully +# might open an issue on the SuperBMD repo to ask about it + +scene = bpy.context.scene + +print("Setting Galaxy Unit...") + +scene.unit_settings.scale_length = 100 +scene.unit_settings.system = 'METRIC' +bpy.ops.scene.units_length_preset_add(name="Galaxy Unit") +scene.unit_settings.system_rotation = 'DEGREES' +scene.unit_settings.use_separate = False + + +# scale grid to fit new length unit +# Reference used: +# https://blender.stackexchange.com/a/210749 + +print("\nScaling 3D View grid...") + +for area in bpy.context.screen.areas: + if (area.type == 'VIEW_3D'): + view_3d_area = area.spaces.active # declare to use later + area.spaces.active.grid_scale = 100 + area.spaces.active.grid_lines = 300 + area.spaces.active.show_axis_x = False + area.spaces.active.show_axis_y = False + area.spaces.active.show_axis_z = False + area.spaces.active.clip_start = 0.1 + area.spaces.active.clip_end = 10000 + break + + +# import Mario's model from DAE file included in the template +# get blenxy template location for that and select it +# but first delete all objects in scene so it is clean + +bpy.ops.object.select_all(action='SELECT') +bpy.ops.object.delete() + +print("\nImporting Mario's Model...") + +blenxy_path = bpy.utils.user_resource('SCRIPTS', "startup/bl_app_templates_user/blenxy/") +bpy.ops.wm.collada_import(filepath = blenxy_path + "Mario.dae") +Mario = bpy.data.objects.get("Mario") +Mario.select = True + + +# set a SMG axis for reference when doing models +# it is just a visual queue to get how the model will appear on game +# select a model --> create transform orientation --> modify its matrix + +# References used: +# https://blenderartists.org/t/how-to-set-transform-orientation-in-code/542536/4 +# for context incorrect bypass: +# https://blender.stackexchange.com/a/6105 + +print("\nSetting SMG Axis Reference...") + +Mario.select = True +override = bpy.context.copy() +override['area'] = area +bpy.ops.transform.create_orientation(override, name = "SMG Axis", use = True) +bpy.context.scene.orientations[-1].matrix = [ [1.0, 0.0, 0.0], [0.0, 0.0, 1.0], [0.0, -1.0, 0.0] ] + + +# set initial 3d viewport camera location +# just a rotation and a camera view distance change + +print("\nAdjusting 3D Viewport camera location...") + +# set rotation (quaternions) +view_3d_area.region_3d.view_rotation = (0.8001, 0.4619, 0.1913, 0.3314) +# set camera distance to origin +view_3d_area.region_3d.view_distance = 4 + + +# extra stuff to set >:] + +print("\nExtra stuff to set...") + +# set environment lightnning (material display suggestion) +bpy.context.scene.world.light_settings.use_environment_light = True + +# set framerate (SMG runs at 59.94 fps in THP videos) +# need to check if it is the same for BCK animations +bpy.context.scene.render.fps = 60 +bpy.context.scene.render.fps_base = 1.001 + +# set start frame at 0 +bpy.data.scenes["Scene"].frame_start = 0 +bpy.data.scenes["Scene"].frame_current = 0 + +print("\nDone with the main settings!\n") |