summaryrefslogtreecommitdiff
path: root/basic_settings.py
diff options
context:
space:
mode:
Diffstat (limited to 'basic_settings.py')
-rw-r--r--basic_settings.py87
1 files changed, 87 insertions, 0 deletions
diff --git a/basic_settings.py b/basic_settings.py
new file mode 100644
index 0000000..1b16e45
--- /dev/null
+++ b/basic_settings.py
@@ -0,0 +1,87 @@
+import bpy
+
+# SMG was made under the centimeter unit
+# SuperBMD assumes everything is in meters so I will scale down the models when being imported
+
+scene = bpy.context.scene
+
+print("Setting length/rotation units...")
+scene.unit_settings.system = 'METRIC'
+scene.unit_settings.scale_length = 0.01
+bpy.ops.scene.units_length_preset_add(name="Galaxy Unit")
+scene.unit_settings.system_rotation = 'DEGREES'
+scene.unit_settings.use_separate = False
+
+# scale grid to fit new length unit
+# Reference used:
+# https://blender.stackexchange.com/a/210749
+
+print("Scaling 3D View grid...")
+
+for area in bpy.context.screen.areas:
+ if (area.type == 'VIEW_3D'):
+ view_3d_area = area.spaces.active
+ view_3d_area.grid_scale = 0.01
+ view_3d_area.grid_lines = 400
+ view_3d_area.show_axis_x = True
+ view_3d_area.show_axis_y = True
+ view_3d_area.show_axis_z = True
+ view_3d_area.clip_start = 0.001
+ view_3d_area.clip_end = 1000000
+ break
+
+# import Mario's model from DAE file included in the template
+# get blenxy template location for that and select it
+# but first delete all objects in scene so it is clean
+
+bpy.ops.object.select_all(action='SELECT')
+bpy.ops.object.delete()
+
+print("Importing Mario's Model...")
+blenxy_path = bpy.utils.user_resource('SCRIPTS', "startup/bl_app_templates_user/blenxy/")
+bpy.ops.wm.collada_import(filepath = blenxy_path + "Mario.dae")
+Mario = bpy.data.objects.get("Mario")
+Mario.select = True
+
+# set a SMG axis for reference when doing models
+# it is just a visual queue to get how the model will appear on game
+# select a model --> create transform orientation --> modify its matrix
+
+# References used:
+# https://blenderartists.org/t/how-to-set-transform-orientation-in-code/542536/4
+# for context incorrect bypass:
+# https://blender.stackexchange.com/a/6105
+
+print("Setting SMG Axis Reference...")
+
+Mario.select = True
+override = bpy.context.copy()
+override['area'] = area
+bpy.ops.transform.create_orientation(override, name = "SMG Axis", use = True)
+bpy.context.scene.orientations[-1].matrix = [[ 1.0, 0.0, 0.0],
+ [ 0.0, 0.0, 1.0],
+ [ 0.0, -1.0, 0.0]]
+
+
+# set initial 3d viewport camera location
+# just a rotation and a camera view distance change
+
+print("Adjusting 3D Viewport camera location...")
+# set rotation (quaternions)
+view_3d_area.region_3d.view_rotation = (0.8001, 0.4619, 0.1913, 0.3314)
+# set camera distance to origin
+view_3d_area.region_3d.view_distance = 4
+
+# extra stuff to set >:]
+
+print("Extra stuff to set...")
+# set environment lightnning (material display suggestion)
+bpy.context.scene.world.light_settings.use_environment_light = True
+# set framerate (SMG runs at 59.94 fps in THP videos)
+bpy.context.scene.render.fps = 60
+bpy.context.scene.render.fps_base = 1.001
+# set start frame at 0
+bpy.data.scenes["Scene"].frame_start = 0
+bpy.data.scenes["Scene"].frame_current = 0
+
+print("Done with the basic settings!\n")