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Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -1,21 +1,21 @@ # Blenxy -Epic Blender 2.79b template for Super Mario Galaxy modeling (honest work). +Epic Blender 2.79 template for Super Mario Galaxy modeling (honest work). https://humming-owl.github.io/smg-stuff/pages/tutorials/t8.html # TODO -- Keep going with the interpolation stuff for CSV (BCK) animations. -- CSV (BCK) importer and exporter still need some work to be done +- CSV exporter needs a re-write. +- DAE importer to apply textures to model on import. - ... # Features - Custom DAE Exporter for BMD/BDL conversion with SuperBMD. - Custom DAE Importer for DAEs that come from SuperBMD (only from SuperBMD). -- CSV Exporter for the BCK animation type (to use with the J3D Animation Editor program). The animation must be applied to the bones of an Armature Object in Pose Mode. You then link the meshes to the bones through Vertex Groups. -- CSV Importer for the BCK animation type. +- CSV Exporter for the BCK animation type (to use with the JAE, linear interpolation only). +- CSV Importer for the BCK animation type from JAE (linear interpolation only). - Reference axis `SMG axis` shows on all 3d models to guide the visualization of a mesh in the Super Mario Galaxy reference system. - Custom mesurement unit `Galaxy Unit` (or GU) that is used to facilitate DAE import/export without the need to re-scale manually all the time (1 GU is 100 meters). - Epic Mario model as the default cube in Blender when starting the template (truly the most important part of the template >:]). @@ -36,7 +36,7 @@ If you want to contribute or report an issue open a new issue in **Issues**. I w # Thanks to -- Tarsa for the J3D Animation Editor program. +- Tarsa for the J3D Animation Editor program (JAE). - Gabbo for pointing me out the Blender Python API reference. - RenolY2 for J3DView and SuperBMD. - The authors of the material I could read about BMD/BDL. |